Guns of the Frontier vol. 4

The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.

This free sourcebook for The Frontier RPG introduces 5 new weapons.

Doubling Dolly (legendary bazooka): Although cloning one’s self requires an expensive laboratory, you can effortlessly clone the next best thing: rockets!

Hornet’s Nest (uncommon grenade): Don’t go stirring it up…

Liquidator (rare laser rifle): Not to be confused with a bank-appointed person, this rifle fires at wavelengths that can liquefy its targets. No appeals possible.

LOUD Mosquito (legendary six-shooter): This tiny, palm-sized pistol might look like a toy but last time you shot it the recoil dislocated your shoulder. Totally worth it though!

Screamer (uncommon six-shooter): Definitely doesn’t go out with a whimper.

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Guns of the Frontier vol. 3

The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.

This free sourcebook for The Frontier RPG introduces 4 new light armor models.

Lifesaver: An experimental dimensional drive might save you by diverting attacking energy to another dimension. Experimental as in it doesn’t work most of the time. Also, it won’t protect you from drowning despite its misleading name.

Outrun: If you value mobility, this servo-assisted armor will make you feel like an Olympic athlete.

Roadrunner: No wily drax is ever going to catch you…

Saviour: Shifting attacking energy to another dimension means that you can turn the other cheek more often.

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