Rare grenade ($3,250)
Quite literally a one-hit wonder.
The Wonder One can be thrown at a range of 200/1,000 feet. Unlike most grenades, it doesn’t explode and requires an attack roll against a single target. A failed attack doesn’t do any damage but the weapon can be reused if it’s retrieved. A successful attack inflicts 2d8x5 physical damage and renders the weapon unusable.
1. Super: +2 damage dice.
2. Accurate: Range increased to 400/2,000 feet.
3. Homing: +3 attack.
4. Boomerang: Returns to your hand after failing an attack.
5. Lightning: Inflicts electric damage.
6. Fiery: Inflicts fire damage.