Uncommon six-shooter ($2,500)
Definitely doesn’t go out with a whimper.
When the Screamer has only 1 ammo left, its last shot explodes in a 5 feet radius for 2d10 physical damage.
- Balanced: No penalty when attacking with two weapons.
- Biting: Shots inflict acid damage.
- CQB: +2 attack and +2 damage when shooting at someone within 15 feet.
- Fiery: Shots inflict fire damage.
- Heavy: +2 damage.
- Hi-ex: Explodes in a 10 feet radius.