Uncommon six-shooter ($2,500)

Definitely doesn’t go out with a whimper.

When the Screamer has only 1 ammo left, its last shot explodes in a 5 feet radius for 2d10 physical damage.


  1. Balanced: No penalty when attacking with two weapons.
  2. Biting: Shots inflict acid damage.
  3. CQB: +2 attack and +2 damage when shooting at someone within 15 feet.
  4. Fiery: Shots inflict fire damage.
  5. Heavy: +2 damage.
  6. Hi-ex: Explodes in a 10 feet radius.