POCKET WONDERS

Who said you need a 400-page book to have fun? Each Pocket Wonder is a complete roleplaying game in a super-condensed format. Using an easy to learn 3d6 system (with just the right amount of crunch), it’s a doddle to read through and dive into the action!

Due to the very limited page count, these games require a GM with some experience in running roleplaying games; the game doesn’t contain any GM or player advice.

Eleven years ago the Machines burned the world with nuclear fire. Now the survivors hide in secret shelters while death drones roam the ravaged Earth. As a member of the Resistance, you are all that stands between humanity and total annihilation. Your enemies are numerous and fearsome but you don’t plan on going down without a fight.

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The Old Ones lurk just beyond the ken of an unsuspecting world, dreaming of the time when they will rise to devour it. As a member of the secretive Order of the Sentinels, you know the truth about the existence of these alien horrors and will do anything in your power to stop their plans. The rest of the world may think you’re already mad; all you hope for is to keep your sanity long enough to make a difference.

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