Drakzerker

These dangerous draks secrete rapid-acting growth hormones when injured. It’s essential to put them down as quickly as possible before you’re faced with an enraged 200-pound mass of muscles and teeth. Level 3 drak adult 400 XP Attributes: Muscles 5, Reflexes 4, Brains 0, Guts 4 Defences: Evasion 4, Resolve …

Ackbar

Exotic grenade ($8,625) It’s so obviously a trap. The Ackbar can be thrown with a Range of 60/120 feet and doesn’t require an attack roll. Instead of doing damage, it releases 4 mines within 40 feet of its landing point. The mines can be placed anywhere inside this area but …

Miner

Uncommon grenade ($875) This is not the honest, hard-working kind of miner you might have in mind. The Miner can be thrown with a Range of 60/120 feet and doesn’t require an attack roll. Instead of doing direct damage, it releases 2 mines within 20 feet of its landing point. …

Slingshot

Exotic autoloader ($19,500) Rapid supercharged fire makes taking Goliath down so much easier. The Slingshot has a +2 bonus to attack rolls and +2 damage. At the end of each round, you can use this weapon to fire one more shot. This shot gets +1 damage die for each time …

Screamer

Uncommon six-shooter ($2,500) Definitely doesn’t go out with a whimper. When the Screamer has only 1 ammo left, its last shot explodes in a 5 feet radius for 2d10 physical damage. Models Balanced: No penalty when attacking with two weapons. Biting: Shots inflict acid damage. CQB: +2 attack and +2 …