I am happy to report that progress on The Frontier has been very fruitful and the game is currently in the bugs and spelling errors hunting phase. If everything goes well, it should be ready to go to layout next week and then hopefully released in early August. In the meantime, I thought you would enjoy a preview of one of the many special items you can find during your adventures in The Frontier. Continue reading
Having already discussed the basic rules and setting of The Frontier in previous posts, it’s now time to have a look at how character creation works and the different characters you can play.
I mentioned before that The Frontier has Old School influences and you’ll get that vibe from character creation. It is a class-based game, with each class having unique abilities and a distinct role. Similar to other older gamers, classes have a fixed progression track, meaning that you cannot change the abilities they provide. Continue reading
The Frontier is a true standalone game, including a complete setting that you can use for your campaigns. For those of you who like to create your own settings, rest assured that it is not intricately woven with the rest of the game and can be ignored and replaced very easily. Continue reading
While the Mortars & Miniguns series used the 5th edition rules via the open game license, The Frontier has its own custom system. Initially, I toyed with the idea of using 5th edition, but it would be too much work to get it to do what I wanted. A custom system means that the game is streamlined and focused on its core elements (high action and a lot of loot!). Continue reading
After a loooong hiatus, One Dwarf Army returns with an exciting new project. Following the successful run of the Zane’s Guides series, I have taken all the info and knowledge presented in those supplements and evolved it to the next logical step: a complete roleplaying game.
Called The Frontier, the new game is inspired by sci-fi action RPGs, like Borderlands or Destiny. Think of alien worlds, dangerous creatures and of course a wide variety of weapons to dispatch them with, and you’ll have a pretty good picture of what The Frontier is about. Continue reading
The latest Zane’s Guide is now available on DriveThruRPG and is certain to make a blasting impression! After dealing with pistols, rifles, shotguns and machine guns, Zane now focuses on grenades, rockets and other explosive weapons. Contains the most destructive armaments yet seen in Zane’s Guides! If you can’t take my word for it, check out the following sample:
The weather report for today is cloudy with a chance of meteor strikes. This fantastic device hovers over the target area and shoots fireballs at your command. And it is fully reusable. What more can you ask for? Continue reading
The latest Zane’s Guide is now available at DriveThruRPG! Zane’s Guide to Machine Guns is the perfect way to introduce automatic firearms to your Fifth Edition Games, and features a variety of weapons, from small submachine guns to enormous heavy machine guns and miniguns. 20 innovative magical weapons as well as new character options round up this sourcebook that will surely make any gunman character salivate.
The next instalment of Zane’s Guides is now available at DriveThruRPG. Dealing with the ever-popular shotgun, probably the weapon of choice for zombie outbreaks and goblin infestations, it is full of goodies like 6 basic models, 20 magical shotguns and new character options, including a primal path for the barbarian class. No serious shotgunner should be left without a copy!
“Bolt actions are louder than words.”
The second instalment to the Mortars & Miniguns series is the perfect way to introduce rifles to your Fifth Edition games. From accurate bolt-action sniper rifles to autofire-capable assault rifles, the Guide to Rifles has something for every taste. Continue reading
Zane’s Guide to Pistols is the definitive sourcebook for introducing modern and magical pistols to your Fifth Edition games. Whether you plan to run a modern-era game, a techno-fantasy campaign or just need to introduce a few alien relics from an advanced, forgotten civilisation, this book has you covered. Assembled by the eccentric but nevertheless brilliant dwarf explorer and gun aficionado Zane Ironheart, the Guide to Pistols features: Continue reading