Bluespine

Smaller than most of its adult packmates, this drak can be easily distinguished by a pulsating blue light running along its spine just below its scales. Don’t underestimate its weaker physique, as the natural electricity it produces makes it a very dangerous opponent.

Level 3 drak adult
400 XP

Attributes: Muscles 4, Reflexes 4, Brains 0, Guts 4
Defences: Evasion 4 (Armor 4), Resolve 4, Toughness 4
Health: 23
Speed: 50 feet
Initiative: 7

Attacks
Bite: +4 to hit (close combat). 1d4 physical damage plus 1d3 electric damage.

The Bluespine is resistant to electric damage. When it bites with a natural 18 or higher, the target must roll Toughness versus 16 to avoid being stunned for 1d3 rounds.

Once every 3 rounds, the Bluespine can use an action to fire a ray of electricity at a target within 100 feet. Roll Reflexes versus Evasion to hit. The ray inflicts 2d8 electric damage and the target must roll Toughness versus 16 to avoid being stunned for 1d3 rounds.